Sam game

6 06 2006

Can you leave comments about this game here.
(This game will only run within Mission Maker.)



Sucess Criteria

6 06 2006

What makes a good game?

The students from Thomas Adams and Priory came together today to work collaboratively on Mission Maker. The students have already spent some time in their own schools exploring the functionality of the software.

This is the success criteria they produced to evaluate each others games:

  1. Appealing to audience
  2. The aim of the game
  3. Different levels
  4. Graphics
  5. Challenging
  6. Personalised
  7. Scenery
  8. Worth playing
  9. Not too short
  10. Satisfaction when you finish it
  11. Interesting & fun

So what you think, how would you ammend this list?



Improvements

6 06 2006

What singular improvement would you add to mission maker?  Explain why you think it would be a good improvement.